ART 286 Sculpting for Animators

This course will introduce students to a broad range of sculpting techniques necessary to design and animate their own characters. By utilizing traditional modeling and casting techniques combined with the latest digital printing and scanning technologies, students will get hands on experience in the processes used in today’s animation and gaming industries. May be repeated up to 3 total credits.

Credits

3

Course Learning Outcomes

Upon successful completion of this course, the student will be able to:
1. Develop original animation character, through research, creation of narrative backstory, description of body mechanics, material sample-board and visual storyboard
2. Participate in Peer review utilizing common course specific language. Incorporate peer feedback and modify design according to specified design development process
3. Demonstrate the technical and creative skills to design, model and reproduce an animation character in 3D
4. Design mold, construct and cast multiple variations of character in various media
5. Apply the fundamentals of 3D Printing and Scanning
6. Demonstrate a broad understanding of 3D design principles, skills and processes required in design and animation fields